在sceneKit View,iOS,Swift中获取像素颜色

我尝试在sceneKit视图中获取特定像素的颜色。 不过,我只能看到我背景的颜色。 在我的场景中,我有一个带有纹理图像的球体。 有人可以帮我吗?

import UIKit extension UIView { func getColourFromPoint(point:CGPoint) -> UIColor { let colorSpace:CGColorSpace = CGColorSpaceCreateDeviceRGB()! let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue) var pixelData:[UInt8] = [0, 0, 0, 0] let context = CGBitmapContextCreate(&pixelData, 1, 1, 8, 4, colorSpace, bitmapInfo.rawValue) CGContextTranslateCTM(context, -point.x, -point.y); self.layer.renderInContext(context!) let red:CGFloat = CGFloat(pixelData[0])/CGFloat(255.0) let green:CGFloat = CGFloat(pixelData[1])/CGFloat(255.0) let blue:CGFloat = CGFloat(pixelData[2])/CGFloat(255.0) let alpha:CGFloat = CGFloat(pixelData[3])/CGFloat(255.0) let color:UIColor = UIColor(red: red, green: green, blue: blue, alpha: alpha) print(red, green, blue, alpha) return color } }