从CVImageBufferRef获取内存的所有权

我正在做一个简单的pipe道,从AVCaptureSession获取图像,在OpenCV中处理它们,然后在OpenGL中渲染它们。 它基于RosyWriter,但没有audio和录音function。 OpenCV处理看起来像

- (void)processPixelBuffer: (CVImageBufferRef)pixelBuffer { CVPixelBufferLockBaseAddress( pixelBuffer, 0 ); int bufferWidth = CVPixelBufferGetWidth(pixelBuffer); int bufferHeight = CVPixelBufferGetHeight(pixelBuffer); unsigned char *pixel = (unsigned char *)CVPixelBufferGetBaseAddress(pixelBuffer); cv::Mat image = cv::Mat(bufferWidth,bufferHeight,CV_8UC4,pixel); //do any processing [self setDisplay_matrix:image]; CVPixelBufferUnlockBaseAddress( pixelBuffer, 0 ); } 

在这个函数到目前为止,我没有复制任何内存,我想保持这种方式。 问题是pixelBuffer可能仍然拥有display_image中包含的内存。 处理代码可能会或可能不会分配新的内存并将其存储在映像中。 如果处理没有分配新的内存,我必须使用display_matrix来传递pixelBuffer,以防止数据被擦除。 有没有办法让我获得内存的所有权? 我想销毁pixelBuffer而不破坏它指向的内存。

在相关的说明中,LockBaseAddress究竟干什么? 如果我传递一个cv :: Mat,CVImageBufferRef对将我必须locking基地址每次我想修改/使用cv :: Mat的数据?

您可以从基址数据创build数据提供程序而不进行复制,然后从此数据提供程序创buildUIImage。 为避免在引用此映像时重新使用缓冲区,您需要保留样本缓冲区和locking基地址。 当你忘记这个图像对象时,它们应该被解锁并自动释放:

 - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // Retain sample buffer and lock base address CFRetain(sampleBuffer); CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); CVPixelBufferLockBaseAddress(imageBuffer, 0); size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); size_t height = CVPixelBufferGetHeight(imageBuffer); size_t width = CVPixelBufferGetWidth(imageBuffer); void *baseAddress = (void *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0); UIImage *image = imageFromData(baseAddress, width, height, bytesPerRow, sampleBuffer); // Now you can store this UIImage as long as you want } 

我从这个项目中得到了imageFromData https://github.com/k06a/UIImage-DecompressAndMap/blob/master/UIImage%2BDecompressAndMap.m,并采纳了一点:

 UIImage *imageFromData(void *data, size_t width, size_t height, size_t bytesPerRow, CMSampleBufferRef sampleBuffer) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGDataProviderRef provider = CGDataProviderCreateWithData((void *)sampleBuffer, data, bytesPerRow * height, munmap_wrapper); CGImageRef inflatedImage = CGImageCreate(width, height, 8, 4*8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst, provider, NULL, NO, kCGRenderingIntentDefault); CGColorSpaceRelease(colorSpace); CGDataProviderRelease(provider); UIImage *img = [UIImage imageWithCGImage:inflatedImage scale:scale orientation:UIImageOrientationUp]; CGImageRelease(inflatedImage); return img; } 

您还需要提供unlock_function

 void unlock_function(void *info, const void *data, size_t size) { // Unlock base address release sample buffer CMSampleBufferRef sampleBuffer = (CMSampleBufferRef)info; CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); CVPixelBufferUnlockBaseAddress(imageBuffer, 0); CFRelease(sampleBuffer); }