Swift,spritekit:在应用程序购买代码运行,什么都没有发生?

好吧,我在Swift工作,我只需要帮助。 我已经遵循了4个不同的教程,关于如何使用Swift在Sprite工具包中的应用程序购买实现,逐字复制代码,并没有什么是为我工作。

以下是我采取的步骤:

  1. 走进iTunes连接,并创build一个应用程序购买下我的应用程序的logging。 我在应用程序购买的产品ID是"GameOverSaveSavior"

  2. 在Xcode中,我将应用程序的应用程序购买function设置为ON ,确保将我的团队设置为我的帐户,并确保我的信息下的Bundle标识符已设置为ITunes Connect中我的应用程序的包标识符

  3. 在编写任何代码之前,我在我的GameScene.swift文件中import StoreKit

至于代码,这是我所做的:

(1)在Gamescene.swift中,在didMoveToView函数的最后,我有:

 // Set IAPS if(SKPaymentQueue.canMakePayments()) { println("IAP is enabled, loading") var productID:NSSet = NSSet(objects: "GameOverSaveSavior") var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID as Set<NSObject>) request.delegate = self request.start() } else { println("please enable IAPS") } 

当应用程序运行时输出"IAP is enabled, loading"

(2)在GameScene.swift中,在类内但在didMoveToView之外,我有所有的function和variables,其他人用于应用程序购买:

 var list = [SKProduct]() var p = SKProduct() func purchaseMade() { println("they bought it!") } func buyProduct() { println("buy" + p.productIdentifier) var pay = SKPayment(product: p) SKPaymentQueue.defaultQueue().addTransactionObserver(self) SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment) } func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) { println("product request") var myProduct = response.products for product in myProduct { println("product added") println(product.productIdentifier) println(product.localizedTitle) println(product.localizedDescription) println(product.price) list.append(product as! SKProduct) } } func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) { println("transactions restored") var purchasedItemIDS = [] for transaction in queue.transactions { var t: SKPaymentTransaction = transaction as! SKPaymentTransaction let prodID = t.payment.productIdentifier as String switch prodID { case "GameOverSaveSavior": purchaseMade() //Right here is where you should put the function that you want to execute when your in app purchase is complete default: println("IAP not setup") } } var alert = UIAlertView(title: "Thank You", message: "Your purchase(s) were restored. You may have to restart the app before banner ads are removed.", delegate: nil, cancelButtonTitle: "OK") alert.show() } func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) { println("add paymnet") for transaction:AnyObject in transactions { var trans = transaction as! SKPaymentTransaction println(trans.error) switch trans.transactionState { case .Purchased, .Restored: println("buy, ok unlock iap here") println(p.productIdentifier) let prodID = p.productIdentifier as String switch prodID { case "GameOverSaveSavior": //Here you should put the function you want to execute when the purchase is complete var alert = UIAlertView(title: "Thank You", message: "You may have to restart the app before the banner ads are removed.", delegate: nil, cancelButtonTitle: "OK") alert.show() default: println("IAP not setup") } queue.finishTransaction(trans) break; case .Failed: println("buy error") queue.finishTransaction(trans) break; default: println("default") break; } } } func finishTransaction(trans:SKPaymentTransaction) { println("finish trans") } func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!) { println("remove trans"); } 

这会在应用程序运行时向控制台输出"product request"

(3)在GameScene.swift中,在我的touchesBegan函数中,当触摸右键时,我有以下几点:

 //In app purchase if touchedNode == saveMeBtn { println("button touched!") for product in list { var prodID = product.productIdentifier if(prodID == "GameOverSaveSavior") { p = product buyProduct() //This is one of the functions we added earlier break; } } 

这输出"button touched!" 当button被触摸时。

我不知道我做错了什么。 代码编译没有错误,但是当我的button被触摸时没有任何事情发生。 没有提醒要求用户login或购买任何东西 – 什么也没有。 我主要关注这个问题: 在SKScene的应用程序购买

在编写代码之前还有什么应该做的吗? 我在代码中丢失了什么吗?

我想我可以帮你:

我曾经有过你的问题 而另一个我在这里固定的类似的: 我的IAP不工作。 错误在func Paymentqueue

这是我find的解决scheme:

删除

 SKPaymentQueue.defaultQueue().addTransactionObserver(self) 

你只要把它放在一个地方,每次你的应用程序启动(我把它放在viewDidLoad()中)。

这将检查所有未完成的事务,并在应用程序加载后终止它们,从而在用户触发IAP之前消除任何可能的错误。

(如果这个答案帮助了你,不要忘记加注;))

PS:另外,这不是我的问题,但确保finishTransaction()为每个PurchaseState,就像这里:

 func paymentQueue(queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) { print("Add Payment") for transaction:AnyObject in transactions{ let trans = transaction as! SKPaymentTransaction print(trans.error) switch trans.transactionState{ case .Purchased: print("IAP unlocked") print(p.productIdentifier) let prodID = p.productIdentifier as String switch prodID{ case "IAP id": print("Keep on") keepOn() default: print("IAP not setup") } queue.finishTransaction(trans) break case .Failed: print ("Buy error") queue.finishTransaction(trans) break default: print("default: Error") break } } } 

永远不要忘记:

  queue.finishTransaction(trans) 

并为.Restored制作单独的案例。