SpriteKit Xcode 6包含iOS 7.1.1设备上的示例项目崩溃(EXC_BAD_ACCESS)

我是iOS开发新手。 我试图运行包含在Xcode 6中的示例SpriteKit。它在目标8.0的仿真器上运行,目标设置为7.1。

当我尝试在我的设备(iPhone 5,iOS 7.1.1)上运行它时,它在渲染精灵时会出现EXC_BAD_ACCESS(参见下面的堆栈跟踪)。 我没有以任何方式更改Xcode 6中提供的示例中的代码。 我尝试了其他开源SpriteKit项目,并遇到相同types的错误。

如果我注释掉代码,以便只在用户触摸时调用self.addChild(sprite) ,它将运行良好,直到触摸屏幕。

我认为这可能是Xcode6的一个错误,但是使用谷歌search,我发现没有其他人有类似的问题。 我是否设置了自己的开发环境或以某种方式构build了项目? (注:xcassets似乎很好)

堆栈跟踪代码不变:

 * thread #1: tid = 0x6dad7, 0x322ac8ee SpriteKit`SKCRenderer::preprocessSpriteImp(std::__1::vector<SKCRenderer::SpriteRenderInfo, std::__1::allocator<SKCRenderer::SpriteRenderInfo> >&, SKRenderQuadPool&, SKCSprite const*, _GLKMatrix4 const&, float, unsigned int&, bool) const + 238, queue = 'com.apple.spritekit.renderQueue', stop reason = EXC_BAD_ACCESS (code=1, address=0x8) frame #0: 0x322ac8ee SpriteKit`SKCRenderer::preprocessSpriteImp(std::__1::vector<SKCRenderer::SpriteRenderInfo, std::__1::allocator<SKCRenderer::SpriteRenderInfo> >&, SKRenderQuadPool&, SKCSprite const*, _GLKMatrix4 const&, float, unsigned int&, bool) const + 238 frame #1: 0x322ad366 SpriteKit`SKCRenderer::preprocessSpriteImp(std::__1::vector<SKCRenderer::SpriteRenderInfo, std::__1::allocator<SKCRenderer::SpriteRenderInfo> >&, SKRenderQuadPool&, SKCSprite const*, _GLKMatrix4 const&, float, unsigned int&, bool) const + 2918 frame #2: 0x322a81d8 SpriteKit`SKCRenderer::preprocessAndSubmitSpriteInternal(std::__1::vector<SKCRenderer::SpriteRenderInfo const*, std::__1::allocator<SKCRenderer::SpriteRenderInfo const*> >&, std::__1::vector<SKCRenderer::SpriteRenderInfo, std::__1::allocator<SKCRenderer::SpriteRenderInfo> >&, SKRenderQuadPool&, SKCSprite const*, _GLKMatrix4 const&) + 52 frame #3: 0x322a6ca8 SpriteKit`SKCRenderer::preprocessAndSubmitSprite(SKCSprite const*, _GLKMatrix4 const&) + 152 frame #4: 0x322aae72 SpriteKit`SKCRenderer::submitScene(SKScene*) + 374 frame #5: 0x322ad91c SpriteKit`SKCRenderer::renderScene(SKScene*) + 148 frame #6: 0x32270eac SpriteKit`-[SKView _renderContent] + 1076 frame #7: 0x3a7ccd3e libdispatch.dylib`_dispatch_client_callout + 22 frame #8: 0x3a7d16c2 libdispatch.dylib`_dispatch_barrier_sync_f_invoke + 26 frame #9: 0x32270a4a SpriteKit`-[SKView renderContent] + 82 frame #10: 0x322720a6 SpriteKit`-[SKView layoutSubviews] + 478 frame #11: 0x3237c304 UIKit`-[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 380 frame #12: 0x31ff831a QuartzCore`-[CALayer layoutSublayers] + 142 frame #13: 0x31ff3b3e QuartzCore`CA::Layer::layout_if_needed(CA::Transaction*) + 350 frame #14: 0x32022b4c QuartzCore`-[CALayer layoutIfNeeded] + 140 frame #15: 0x323f889e UIKit`-[UIViewController window:setupWithInterfaceOrientation:] + 242 frame #16: 0x323f6ea8 UIKit`-[UIWindow _setRotatableClient:toOrientation:updateStatusBar:duration:force:isRotating:] + 3512 frame #17: 0x323f60e6 UIKit`-[UIWindow _setRotatableClient:toOrientation:updateStatusBar:duration:force:] + 46 frame #18: 0x323f606e UIKit`-[UIWindow _setRotatableViewOrientation:updateStatusBar:duration:force:] + 94 frame #19: 0x323f6006 UIKit`-[UIWindow _setRotatableViewOrientation:duration:force:] + 42 frame #20: 0x323ee680 UIKit`__57-[UIWindow _updateToInterfaceOrientation:duration:force:]_block_invoke + 108 frame #21: 0x32382696 UIKit`-[UIWindow _updateToInterfaceOrientation:duration:force:] + 382 frame #22: 0x323f5d58 UIKit`-[UIWindow setAutorotates:forceUpdateInterfaceOrientation:] + 696 frame #23: 0x323f5828 UIKit`-[UIViewController _tryBecomeRootViewControllerInWindow:] + 160 frame #24: 0x32387614 UIKit`-[UIWindow addRootViewControllerViewIfPossible] + 460 frame #25: 0x32384dd8 UIKit`-[UIWindow _setHidden:forced:] + 304 frame #26: 0x323eea50 UIKit`-[UIWindow makeKeyAndVisible] + 60 frame #27: 0x323eb6e4 UIKit`-[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1820 frame #28: 0x323e5cc8 UIKit`-[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 720 frame #29: 0x32381c96 UIKit`-[UIApplication handleEvent:withNewEvent:] + 3550 frame #30: 0x32380df8 UIKit`-[UIApplication sendEvent:] + 72 frame #31: 0x323e5404 UIKit`_UIApplicationHandleEvent + 616 frame #32: 0x349eeb54 GraphicsServices`_PurpleEventCallback + 608 frame #33: 0x349ee73e GraphicsServices`PurpleEventCallback + 34 frame #34: 0x2fb17846 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34 frame #35: 0x2fb177e2 CoreFoundation`__CFRunLoopDoSource1 + 346 frame #36: 0x2fb15fae CoreFoundation`__CFRunLoopRun + 1406 frame #37: 0x2fa80768 CoreFoundation`CFRunLoopRunSpecific + 524 frame #38: 0x2fa8054a CoreFoundation`CFRunLoopRunInMode + 106 frame #39: 0x323e462a UIKit`-[UIApplication _run] + 762 frame #40: 0x323df890 UIKit`UIApplicationMain + 1136 * frame #41: 0x0002ae50 TestGame`top_level_code + 88 at AppDelegate.swift:12 frame #42: 0x0002ae8c TestGame`main + 48 at AppDelegate.swift:0 

以编程方式调用addChild(sprite)时的堆栈跟踪:

 * thread #1: tid = 0x6e80d, 0x32296580 SpriteKit`SKCSprite::update(double) + 472, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0xb) frame #0: 0x32296580 SpriteKit`SKCSprite::update(double) + 472 frame #1: 0x3225de36 SpriteKit`-[SKScene _update:] + 174 frame #2: 0x3227335c SpriteKit`-[SKView(Private) _update:] + 324 frame #3: 0x322709b4 SpriteKit`-[SKView renderCallback:] + 820 frame #4: 0x3226e3ea SpriteKit`__29-[SKView setUpRenderCallback]_block_invoke + 130 frame #5: 0x32290ede SpriteKit`-[SKDisplayLink _callbackForNextFrame:] + 254 frame #6: 0x0025b5ee libglInterpose.dylib`-[DYDisplayLinkInterposer forwardDisplayLinkCallback:] + 270 frame #7: 0x32046eee QuartzCore`CA::Display::DisplayLinkItem::dispatch() + 98 frame #8: 0x32046c98 QuartzCore`CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 344 frame #9: 0x34e1675c IOMobileFramebuffer`IOMobileFramebufferVsyncNotifyFunc + 104 frame #10: 0x308375c8 IOKit`IODispatchCalloutFromCFMessage + 248 frame #11: 0x2fb0cc54 CoreFoundation`__CFMachPortPerform + 136 frame #12: 0x2fb17846 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34 frame #13: 0x2fb177e2 CoreFoundation`__CFRunLoopDoSource1 + 346 frame #14: 0x2fb15fae CoreFoundation`__CFRunLoopRun + 1406 frame #15: 0x2fa80768 CoreFoundation`CFRunLoopRunSpecific + 524 frame #16: 0x2fa8054a CoreFoundation`CFRunLoopRunInMode + 106 frame #17: 0x349ed6d2 GraphicsServices`GSEventRunModal + 138 frame #18: 0x323df890 UIKit`UIApplicationMain + 1136 * frame #19: 0x000a1e50 TestGame`top_level_code + 88 at AppDelegate.swift:12 frame #20: 0x000a1e8c TestGame`main + 48 at AppDelegate.swift:0