NSTimer – 如何在Swift中延迟
我有一个延迟电脑在游戏中移动的问题。
我find了一些解决scheme,但他们不工作在我的情况下,例如
var delay = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: nil, userInfo: nil, repeats: false)
我试图用这个functionfire
但也没有影响。
还有什么其他的可能性?
Swift 3
用GCD:
let delayInSeconds = 4.0 DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delayInSeconds) { // here code perfomed with delay }
或用定时器:
func myPerformeCode() { // here code to perform } let myTimer : Timer = Timer.scheduledTimer(timeInterval: 4, target: self, selector: #selector(self.myPerformeCode), userInfo: nil, repeats: false)
Swift 2
用GCD:
let seconds = 4.0 let delay = seconds * Double(NSEC_PER_SEC) // nanoseconds per seconds let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay)) dispatch_after(dispatchTime, dispatch_get_main_queue(), { // here code perfomed with delay })
或用定时器:
func myPerformeCode(timer : NSTimer) { // here code to perform } let myTimer : NSTimer = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: Selector("myPerformeCode:"), userInfo: nil, repeats: false)
在迅速,我们可以延迟使用Dispatch_after.
SWIFT 3.0: –
DispatchQueue.main.asyncAfter(deadline: .now()+4.0) { alert.dismiss(animated: true, completion: nil) }
如何使用Grand Central Dispatch?
Valfer已经告诉你如何