如何在Cocos2D 3.x中animationCCSprite?
你知道如何在新的Cocos2D v3.x中animation一个CCSprite吗?
很多类都改变了,旧的方法似乎不起作用。
NSMutableArray *animFrames = [NSMutableArray array]; for(int i = 1; i <= 3; i++) { CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"Sprite-%d.png",i]]; [animFrames addObject:frame]; } CCAnimation *animation = [CCAnimation animationWithName:@"run" delay:0.1f frames:animFrames]; [mySprite runAction:[CCRepeatForever actionWithAction: [CCAnimate actionWithAnimation:animation restoreOriginalFrame:NO]]];
任何想法?
谢谢。
额外的信息
这是如何工作的:
NSMutableArray *animationFrames = [NSMutableArray array]; for(int i = 1; i <= FRAMES; ++i) { CCSpriteFrame *spriteFrame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"animationFrame%d.png", i]]; // } //Create an animation from the set of frames you created earlier CCAnimation *animation = [CCAnimation animationWithSpriteFrames: animationFrames delay:delay]; //Create an action with the animation that can then be assigned to a sprite CCActionAnimate *animationAction = [CCActionAnimate actionWithAnimation:animation]; CCActionRepeatForever *repeatingAnimation = [CCActionRepeatForever actionWithAction:animationAction]; [self runAction:repeatingAnimation];
您可以将CCRepeatForever
更改为CCActionRepeatForever
。